Jan. 15th, 2014

wizzard: (Default)
TLDR: пенсионная система не работает? а должна?

The funny thing about retirement: Nobody was ever actually supposed to retire. Let's take the United States as an example. While the Social Security Administration will tell you that the 1935 decision to set the retirement age at 65 was based on the pension systems already in place at that time -- half of which had 65 as their retirement age, and half of which used 70 -- it fails to mention that Americans' life expectancy was a paltry 61.7 years at that time. It's almost as if the pension industry asked cold-blooded actuaries to design highly promising, Ponzi-scheme-like retirement programs that would only benefit a fraction of the people paying into them. Almost.

But then, wham!, bam!, penicillin became widely available, and by 1950, life expectancy had jumped to 68.2 years -- comfortably beyond the retirement cutoff. In 1952, Jonas Salk introduced a polio vaccine, the 60s saw vaccines for measles and mumps, and in 1967 the first heart transplant was performed. Americans began living healthier and longer lives. Increasingly spry older people were no longer reminiscent of the sad old horse that (spoiler alert!) gets shipped off to a glue factory at the end of Animal Farm.

Stupid penicillin.

http://www.policymic.com/articles/77923/in-2014-young-people-will-be-one-year-closer-to-never-being-able-to-retire
wizzard: (Default)
TLDR:
1. бесплатно = нет оверхеда на продажу/контроль билетов, плюс социально это хорошо, свободнее перемещение, то-се
2. больше народу в автобусе -> разгрузятся дороги
3. разгрузятся дороги - водить будет приятнее

т.е. хорошо всем, один фиг оно субсидированное

http://cbloomrants.blogspot.com.es/2009/07/07-01-09-public-transit.html
wizzard: (Default)
TLDR: разработка любого продукта - она длинная. долго делать решения против своего вкуса заебывает. делайте то что нравится вам самим. если массовый рынок не нравится - ориентируйтесь на нишу похожих на вас людей, это легче.

интересный контрпример - это геймдизайнеры-социопаты, т.е. которые полностью отстраненно рисуют core loops игровой механики, и получают фидбек сугубо с графиков в статистике и A/B тестирования (в итоге получаются безумные игрушки, которые на самом деле игровые автоматы, только с другой графикой)

т.е. понимать пользователей можно либо душевно/интуитивно, либо деперсонализированно, но не сознательно.

> On a semi-related tangent : if your taste doesn't match well with the mass market, you cannot make mass market products. You might think "I'm intelligent, I can see what the mass market likes and make something for them", but it just doesn't work. You have to really believe in what you're making, you have to think that boobies are great, and shooting stuff and big explosions is really exciting, that vampires and zombies are fascinating, and that everyone should wear space-marine body armor. If you don't really believe that, you can't make mass market games. If your taste is actually interesting and unique, you need to go ahead and make what your taste tells you to do.

To be a really successful mass market auteur, you have to be very smart and driven, and also actually have terrible taste and retarded ideas of what's cool, like the common man. This is where people like J.J. Abrams, Michael Crichton, Michael Bay, etc. shine.

http://cbloomrants.blogspot.com.es/2008/11/11-07-08-online-games.html

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