Create immersive, not realistic, games
Apr. 24th, 2009 01:28 amCurrent trend to spend millions of dollars on ultra-high-def assets somewhat worries me.
Game graphics do not need to be spectacular, but inconsistent graphics can quickly shatter the suspension of disbelief that a game has created. As a rule, graphics should be consistent and there should be nothing that catches a player’s eye as being wrong or out of place.
Same rules apply to the sound. Also, some kinds of games need more realistic sound (for example, shooters) – where players locate enemies and generally navigate on the sound cues, whereby others do not (quests, strategies and so on)